Molotov's are quite hazardous to both survivors and infected. The molotov can create a wall of fire that can fry it's enemies into a crisp, but special infected might take longer to kill with fire. While fire does do a steady amount of damage to infected, the tanks generally fear fire due to the fact it can bring them down within a minute. Other infected such as smokers, love to drag survivors into fire, while hunters do more damage on fire when they pounce. Use this weapon with caution, and make sure your throw is far away from your team, this is because of the molotov flame range.


The Pipe Bomb works wonders against hordes, and can save in-capped teammates as well as clear large packs of zombies. The pipe bomb has a red flashing light and makes a loud beeping sound that can attract any horde, but it doesn't effect the special infected. Pipes are best used when a horde is triggered or your team has been boomed, just remember to call out who's going throw the first pipe.


Gauze is the ultimate healer. The health pack gives you 80HP and can get rid of the "Black and White syndrome" that survivors who are about to die go through. The health pack does heal a good chunk of health, but it can only go so far. The higher your health is the less the pack heals, so only use them when needed.


Steroids, painkillers, Tylenol, happy pills, call them what you want, you are going to need them either way. The Pills don't heal, but they do give survivors 50 stamina points. The stamina allows players to run for a short amount of time, depending on how much HP they have. After the stamina is depleted the survivor goes back to his original HP. Be warned though, stamina hit points are weaker than regular hit points, and your HP can still take damage no matter how much stamina you have.

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